Speaking about porting Spellbind, we also made some changes in our landing page which is proudly powered by the Strikingly service. Our choice of Strikingly for painlessly creating a landing page for the game that actually helped us to redirect users to the various download stores, proved to be very wise. With Strikingly, everything is achieved through a very intuitive editor that renders the development of the page into a pleasant procedure, especially to people like me, who dislike pretty much anything related to web development. In addition to that, there are various beautiful templates you can use to create something awesome and quick. If you need to instantly develop an incredible landing page for your product and you wish to skip many hours of frustration, Strikingly is strongly recommended!
Spellbind has already been downloaded more than 6K times since March and has received some quite useful feedback that made us realize the strong aspects of the game. Therefore I decided to start porting Spellbind to desktop machines. I wanted it to be a raw and quick port, without effort, so Unity seemed to be the only realistic option. Rapidly prototyping games using Unity, even 2D ones like Spellbind, is fun and so far everything is going smoothly. Sure, there will be some minor changes in inventory because we are in the the PC world now and we can afford full mouse support. But besides that, the game will be almost identical to the mobile version.
I said we are in the PC world now. So what’s left to do besides starting a Greenlight campaign on Steam?
It is already active, so please vote for us if you feel so.