Though development seems to move at a slower pace than expected, the main part of the game, the one that has to do with Lord Amatar’s manor is almost completed. Scripts for these screens need to be written but this is nothing compared to the graphics development workload-wise.
Well sure, much more work remains to be done for the final product but we are still able to keep up with our main schedule despite the delays. And that is the most important aspect of our development experience, the fact that we are still on schedule and still eager and motivated to continue the development. Indie game development needs constant self motivation, let’s hope we won’t run out of that any time in the future.
For now, check a couple of screenshots, I will be back soon with a more “adventure-design” oriented post, a post I have wanted to do for a long time now.
The library room. Here the journal on the stand will be the most important object in the game.
A garden room inside a house? Well, it is a magician’s house, everything is possible. Think of it more like an atrium full of spell ingredients.