September is here, so it’s about time I started posting something. To cut some slack, I think the best introduction for our first game would be the actual intro text, so here it is:
“You are Luppe, a 16 years old boy and head of the biggest gang of street urchins in the town of Riathon. You consider yourself to be the ‘king of thieves’ and no one can doubt your stealth skills.
One day, Ricko, your biggest rival and head of an enemy gang, challenges you in front of all your followers. This is something you cannot defy. You have to accept the challenge and successfully complete it for the sake of your name and your position. Ricko must not win!
And what is the challenge? Enter the cellar of Lord Amatar’s house and steal his oldest, thus the most expensive, bottle of wine. A challenge that sounds easy and possibly would be, if only the owner of house had been someone else. Just knowing the name of the owner gives you goose bumps. But you are obliged to accept the challenge. Otherwise your name and your future as the “king of thieves” will be in danger.”
Lord Amatar. A scarcely seen lord of the town whose name is surrounded by mysterious rumors. Some believe he is a dark wizard, others believe he is something worse, a lich or a powerful and sinister vampire. All of them try to keep themselves as far from his house as they can. It’s his house that you need to enter quietly and steal the wine. Quite easy it seems for a thief of your caliber, yet you feel rather uncomfortable even just thinking of it.
As you approach the cellar door at the back of the house, your anxiousness becomes more and more intense but you know that you can’t go back. After a few deep breaths and a little self-encouraging thought that the job is indeed easy, you unlock the small door and dive quietly into the cellar. Good luck king of thieves, be assured you’ll need it …”
The name of the game? Not yet finally decided, but it will be something like Spell Craft or Spellbind (I, myself, prefer the latter over the first). It will be a 2D adventure game for the iOS and Android platforms at first, but with a plan for porting it to the desktop machines also (PC and Mac). Its perspective will be first person just like Big Fish’s games.
We use the Corona SDK for the development. Its simplicity as an API and the fact that we already have had some experience in developing applications with that, made our decision easy. Corona’s API seems to be rather sufficient for our needs, Lua is actually a wonderful (and powerful too!) scripting language and so far, we didn’t encounter any problems with the prologue development.
Before long, I will be writing some technical posts regarding programming stuff, so that’s it for now.
A few introduction screenshots.